Rules




Austin Taped Ball Cricket League Rules Guide

General Rules

 

1.       There are 16 teams playing the ATCL Fall 2014 tournament.

2.       These 16 teams have been divided into two groups – Group A & Group B. (See more details in the Groups section below)

3.       Each team will play against the other team within their group once in the qualifier round.

4.       After the qualifier round, top 4 teams from each group will enter the quarter-finals. Group A’s 1st ranked team will be marked as GA1, etc.

5.       The quarterfinals will be set-up in the following manner:

a.       1st Quarter-final (QF1)  – GA1 vs GB4.

b.       2nd Quarter-final (QF2)–GB1 vs GA4.

c.       3rd Quarter-final (QF3) – GA2 vs GB3.

d.       4th Quarter-final (QF4) – GA3 vs GB2.

6.       The semi-finals will be set-up in the following manner:

a.       1st  Semi-final (SF1) – Winner of QF1 vs Winner of QF4

b.       2nd Semi-final (SF2) - Winner of QF2 vs Winner of QF3

7.       Winners of Semi-final games will Championship Trophy

8.       Losers of Semi-final will be playing for Gold Trophy.

9.       Matches are scheduled only during weekends (Saturday (AM/PM) and Sunday (AM)).

10.   Each game will be a 20 overs game.

11.  Balls, Tapes will be provided

Groups

 

The way the groups have been split is based on the past tournament.  First we split the teams by Rank of the last tournament and the remaining new teams are alphabetically ordered and split into groups.  Once the teams are grouped into A & B, they are internally randomized.  Schedules are prepared independent of any teams position among group or within a group.

 

Note: This method was agreed to by the tournament board. 

 

Please refer to Tournament Schedule for Teams in Group A and Group B and full schedule.

 


 

Game Rules

 

12.   Other than leg byes, all the other extras (wide, no-ball, byes and over throws) are considered and strictly followed.

13.   First 6 overs power play only 2 players are allowed to field outside the 30 yard circle. (Refer to Field Restriction section for more details – Point: 18)

14.   After the power play (first 6 overs) at any point of time there should be at least 4 players in the 30 yard circle excluding wicket keeper and the bowler.

15.   4 overs per bowler.

16.   One bounce per over is allowed.

17.   First time in an over, ball bowled over the shoulder is a warning, any time after that will be a no ball.

a.       Any time ball bowled over the head will be a wide, and if this is the first ball over the shoulder it is a wide and considered as a warning for 1st bouncer. Any other ball bowled over the shoulder delivered after this in the same over is called a no ball.

18.   2 pitches before the wickets is a dead ball. Anytime only one pitch before the wickets is considered legal. Other than this:

a.       While Bowling:

                                                              i.      If the ball pitch in the edge of the pitch – it is considered a dead-ball

                                                            ii.      If the ball pitches completely outside of the pitch (on the grass & not on the edge), then it’s a WIDE.

b.       When the ball is in play & while throwing it to the Keeping/Bowling end:

                                                              i.      If the ball hits the edge of the pitch and goes away from keeper/fielder, over-throws are allowed.

                                                            ii.      If the ball hits the edge and hits the stumps, which leads to a RUN-OUT, that is still considered as OUT.

19.   Irrespective of the ball speed or bowling (Spin/fast/medium fast). Any ball that is delivered over the waist is considered illegal (No-ball) and the batsman is not out other than run out. Either the main umpire or the leg umpire can call this.

20.   Whenever a bowler is in his bowling stride, non-striker should stay in the crease until the ball is bowled. Failing to do so and if the bowler attempts for a run out (It is not mandatory for the bowler to rotate his arm) in his delivery stride, for the first time Umpire should warn the Non-striker. There after any such run out appeal against the same team (during that innings) who has been warned should be considered and judged run out if he / any other batsman is out of the crease.

21.   A free hit for all foot-fault no-balls- front foot overstepping the popping crease.

Foot No Ball Rules:

a.       If the bowler bowls without some part of the front foot either grounded or in the air behind the popping crease [Refer to the picture]

b.       If the bowler bowls with the back foot not wholly inside the return crease [Refer to picture]

c.       [Not shown in the picture] If bowler’s front foot is completely outside of Return crease it’s a NO-BALL. For a legal delivery, his front-foot should be completely inside (or) at-least partially touching the Return crease.

 

 

 

22.   The field cannot be changed on a free hit if the same batsman is on strike; if the other batsman is on strike, the field can be changed. Batsman is not out in free hit, other than run out, handled the ball, hit the ball twice and obstructing the field.


 

23.   Over Reduction Rule: At least 7 players from one team are required to play the game.

Time

# of Players

Rules on Overs reduction

08:00 AM or 
01:00 PM

if both teams don’t have at-least 7 players

Umpire has the right to CANCEL the game

Award both teams 0 points.

 

08:00 AM

OR

01:00 PM

If

Team A have at-least 7 players

and

Team B have just 1 player

 

Team A will be declared as WINNER.

 

For point and NRR calculations walk-over rule will be applied.

 

Team B will be considered as the team which gave walk-over to the game.

 

08:00 AM or 
01:00 PM

If

Team A have at-least 7 players

and

Team B  have 2 players or more but less than 7 players

 

Team A automatically wins the toss

 

Umpire should start the game on-time (08:00 AM or 01:00 PM) 

 

In additions to this, the other penalties listed below in this table will be applicable.

 

In this case, if Team A decides to field first and taken all the available wickets of Team B (example: let’s say there are only 3 players available in Team B and Team A took 2 wickets), then that’s considered the end-of-batting innings of Team B. Team A doesn’t have to keep waiting for Team B players to join later.  The game will move on to next innings.

 

 

08:30 AM

Or

01:30 PM

If

Team A have at-least 7 players

and

Team B still have less than 7 players

Team A will be announced as WINNER by Umpire, irrespective of the game situation.

 

For point and NRR calculations walk-over rule will be applied.

 

Team B will be considered as the team which gave walk-over to the game.

 

08:15 AM or 
01:15 PM

team(s) which have less than 10 players

Reduce 2 overs (18 over innings)

if both team don't have 10 players @ this time, both teams overs will be reduced

08:30 AM or 
0130 PM

team(s) which have less than 10 players

Reduce 4 overs (16 over innings)

if both team don't have 10 players @ this time, both teams overs will be reduced.

 

Players can join the team only till this time.

Note: Above rules are applicable for the games which start at 8:00 AM as per tournament game timings. If both captains and umpire agree on a new game time these rules are not applicable. In this situation Captains and Umpire are responsible to conduct the game and Committee is not responsible in making any decisions about the rules to award the victory if any team is not on time.

 

24.   FIELD Restriction (first 6 overs): What happens for the first 6 overs when the team has less than 11 players on field?

Number of Players available on field

Number of player who can field outside 30 yards circle for first 6 overs

11

2

Less than 11

1

 

25.   Half of the games for each team will be a home game and the other half will be away game.

26.   Wicket Keeper (No Ball): Wicket keeper cannot moves forward from his position after the bowler starts his run-up until the ball crosses the batting wicket (or) ball strikes the batsman or bat. Failing to do so, will be declared a no-ball.

27.   Ball hitting the body of the batsman: If the ball hits the batsman body and not the bat, then there is NO RUN-OUT option on either side of the wicket.

28.   Retired Not Out:

a.       A batsman is Retired Not Out only if he is injured during the game & only the umpire can decide on this. 

b.       If a batsman is declared “Retired Not Out” , he can come back to bat after a fall of a legal wicket (team cannot get another person Retired Not Out to get the first batsman in)

c.       In a worst case of more than one “Retired Not Out” batsman’s, as a legal wicket falls they will come in the same order they got retired.

29.   Changing batsman:

a.       Apart from the above explained scenario of Retired Not-Out, in any other situation, players can change batting only with a legal wicket

b.       Captains cannot call batsman in as declaring OUT, the batsman has to get out legally while facing a delivery.

30.   By-Runners:

a.       By Runners are not allowed in this tournament.

31.   Fielders within 15 yd cannot move forward, while the bowler is in his run-up. Since we don’t mark 15-yd line, it’s the Umpire’s responsibility to warn the fielder that he is in 15-yd and he cannot move forward. After first warning, for any repeated incidents he can call it a no-ball.

32.   If the bowler during his delivery stride hits the wicket on the runner end, Umpire can call it a no-ball, if the bowler proceeded and delivered the ball.

 

33.   For any Rule which is not explicitly mentioned in this rule book, you can refer to international rules, but it has to be decided on the field, agreed by both captains and the Neutral Umpire.  After you leave the field on your game day, any reference to International rules will only be taken as a reference for future games/tournaments.

Game Timings

 

34.    Morning games will start at 08:00 AM and afternoon games starts at 01:00 PM.

35.   5 minutes – drinks break in an innings after 10 overs.

36.   10 minutes – innings break.

Committee members responsibility

 

37.   Committee members are responsible to schedule the game, schedule umpiring, collect team fees, and buy balls, tapes, and trophies.

38.   Committee member will hand over the trophies, balls, tapes and score sheets to the Captains before the tournament starts.

39.   Committee members will try their best to foresee the weather condition and inform the team captains day before the game if they need to cancel the game. Otherwise, Umpire and team captains will decide based on the pitch condition. Safety is preferred first.

40.   Committee members will schedule the game in such a way that, every team will equally get chance to play in all the grounds.

41.   Each team will be assigned umpiring schedule and the committee members will schedule this.

Umpiring

 

42.   Umpires are required to know all the rules stated in this document.

43.   One neutral umpire shall be appointed for each game.

44.   Toss can happen anytime during the 15 minutes before start time

a.       In case team(s) doesn’t have 11 then refer to Over Reduction Rule (Point 23) for penalties.

45.   Umpire need to make sure the game starts (first ball bowled) on time.

46.   Each team will be assigned umpiring schedule and the committee members will schedule this. Failing to show up will end up in losing 1 point for the team and any $$ penalty applicable. Captains will let the committee members know immediately, they will try to send a backup umpire; otherwise batting team will be the backup option.

a.       In the absence of Umpire, Captain(s) from both teams will be responsible for enforcing the Over Reduction Rule (Point 23).

47.   If the umpire is late by 30 minutes. (Which is 8:30 am or 01:30 pm), umpiring team will be deducted 0.5 point. Captains can go for toss at 7:55 am and start the game at 8:00 am. Batting team can umpire until the umpire shows up.

a.       In the absence of Umpire, Captain(s) from both teams will be responsible for enforcing the Over Reduction Rule (Point 23).

48.   Leg umpiring will be from the batting side.

49.   When there is only one neutral umpire, at any time main umpire have the right to interfere and overrule the leg umpire decision.

50.   All decisions made by the neutral umpire/s on the ground will be considered final.  There will be no change of decision or result after the game is over (everything settles on the ground). The captains can however share their experience with others on the captain’s yahoo group.

51.   Umpire no-show: If your team misses the umpiring assignment, the first 2 instances, you will be penalized with 1 point (as in pt.47) and also fine of $50. But after the 2nd incident, the umpiring team will be banned from next tournament.

Umpiring duties

 

52.   Umpire will treat both teams equally and all the rules should be strictly followed.

53.   Umpire will mark the wide and crease lines.

54.   Umpire will keep track of the number of balls bowled, overs bowled, power play, fielding restrictions, over reduction rule (if applicable) and scores. Please confirm with the scorer after every over.

55.   It's umpires responsibility to get the bowling guard from the bowler before the first ball. If the bowler wants to change his bowling guard any time after first ball, it is bowler or his team member responsibility to tell the umpires before the ball is bowled.

56.   Keepers stand: If the keeper is standing close or going back BEFORE the bowler starts his run-up, it is not necessary to tell any umpire. As long as he moves before the bowler run-up, it is just like any field change.

57.   Umpire will collect the team playing XI’s list from both the teams before the game starts.

58.   Umpires should make sure that there no portable player involved in the game.

59.   Umpire will sign the scorecard after the game for the captains to upload it to the Yahoo groups.

60.   Both the Captains can suggest MOM and the Umpire will choose the man of the match.  It’s not necessary that the winning team member should get the MOM.

61.   Umpire is the ruler of the game at any point of time, any player using abusive language against any person on the field should be warned. Such incidents should be discussed with on field captains to avoid any disciplinary action against the players involved in the incident. Committee will discuss such incidents reported by Umpires with both team captains and act accordingly to take any disciplinary action (expect a match ban to disqualifying the player from the tournament, depends on the incident the player is involved with) if the same act is repeated again by the same player.

62.   Chucking (Throw Ball) - is an illegal bowling action which occurs when a bowler straightens their arm when delivering the ball. Only the rotation of the shoulder can be used to impart velocity to the ball. Throws are not allowed. The following rule shall apply:

a.       In case of only one neutral umpire, he can step a few extra steps behind the bowling stumps and watch as the bowler bowls in order to decide if the bowler is chucking.

b.       If the neutral umpire deems that the ball has been thrown, he will call a no ball which means the batsman cannot be given out for that delivery. After two such no balls, the bowler will not be allowed to bowl for the rest of the game. 

c.       Umpire will start overseeing a bowler for Chucking only after an appeal from the batsman. But once appealed, Umpire can oversee the bowler for the reminder of his bowling spell.

63.   Umpire should try and finish the game no later than 12:00 PM assuming the game start time is 8:00 AM. Umpire should push the captains to target the finish line.

64.   Any call about the boundary which is in doubt for an umpire should consult the nearest fielder and take a decision. Though the Umpire can consult with the fielder, Umpire’s decision is final.

65.   During the league phase, the leg-umpire comes from batting team.  If the leg umpire participates in helping the runners to judge a run or any such hindrance to fielding team while the ball is-in play, then the neutral umpire can warn him once (or) have full rights to ask for a different leg-umpire and the batting team captain has to oblige his request.

66.   One of the team said they are finding difficult to find an umpire from their team, We discussed about this and people suggested that all the rest of the teams are doing it and there will be no exception, But If they want they can swap the schedule with other teams or they can send any other umpire from any other team. If they want they can pay for the umpire. But this will not come under ATCL rules .E.g.  If the Shockers does not find an umpire they can either swap umpiring with Rangers or can send someone from Rangers as well (may be pay them). But if Rangers umpire does not show up, it will still be a penalty on Shockers team.

 

Point System

 

67.   Winning team will get 2 points.

68.   Draw will be 1 point for each team.

69.   Wash Out games

a.       No League games will be rescheduled, if it’s cancelled due to bad weather (or) any unforeseen ground unavailability.

b.       Neutral Umpire is the only person who can call out a game as wash-out game.

                                                              i.      He will take playing field condition into consideration to make this decision.

                                                            ii.      If the rain interrupts during the game, Umpire has the choice to wait for 30 mins (max), if he thinks it will be playable again. Both teams has to respect that.  This option is completely up-to Neutral Umpire to use or not. 

                                                          iii.      Game situation of any sort doesn’t bear any weightage in Umpire making his decision to call the game as wash-out. 

                                                           iv.      He will let the committee know about the game is considered as wash-out.

c.       Points will be equally split between both teams.

d.       No change to NRR.


 

70.   Walk-Over games

a.       Teams are requested to play the game in right spirit and avoid walk-overs at any cost. We take this situation very seriously and will consider not including the walk-over team for the next tournament.

b.       Which games are considered as walk-over

                                                              i.      A Team Captain making decision not to continue play for any reason.

                                                            ii.      Umpire can declare a team as “walk-over” if that Team doesn’t have enough player’s on-field after 30 mins of game start time. Refer to rule: 23 – Over Reduction Rule.

c.       If the team gives walk-over in their first game of the tournament, their NRR will start with negative 0.25 and a +0.25 will be given to their opponent.

d.       Points and NRR calculations (assuming Team B giving walk-over):

                                                              i.      Points: Team B gets 0 points and their Opponent Team A gets 2 points.

                                                            ii.      NRR: Team B’s average NRR in the tournament so far will be calculated and deducted as part of this walkover.  Team A will get that same value as their NRR of this game.

71.   No show or forfeit, will be considered as a walk-over game. Opponents are considered as winning team and awarded with 2 points, provided they have at least 7 players. Refer to Walk-Over games for how points & NRR will be impacted

72.   End of the league phase, if we have a tie on points to decide the Rank, then their rank shall be decided according to the following order:

a.       NRR

b.       Head-2-Head matchup

c.       Toss of a coin

73.   If any playoff game is tied, the result will be derived using Super Over and follow current IPL rules.

Losing points

 

74.   Each team will be assigned umpiring schedule and the committee members will schedule this. Failing to show up will end up in losing 1 point for the team. There is also a $50 fine for each umpiring no-show.

75.   Scorecard Update: All captains are required to complete below tasks before 11:59 PM Wednesday. Failing to do so will result in losing point (1 point).

a.       Upload the scanned image of the game scorecard (or) consolidated excel scorecard to Yahoo Group

b.       Teams are also encouraged to use the CricHQ app during scoring and finalize the scorecard on CricHQ.com website if there are any edits to be made after the game.

76.   On the game day, if your team doesn’t show up with minimum of 7 players, the opponent will be awarded with full 2 points. Refer to walk-over rule.

77.   Player portability is NOT ALLOWED in this edition of ATCL. It is each captain’s responsibility to make sure players in his playing 11 has never played under any other team before the game.  It doesn’t matter under which roster his name shows up, under which team he played his first game is what matters (as it becomes his home team). Team failed to comply to this rule, will be considered as lost the game and the points and NRR will be calculated according to Walk-Over game rule.

Captain’s responsibility

 

78.   Captains are required to know all the rules stated in this document.

79.   The captains and players are responsible at all times for ensuring that play is conducted within the Spirit of the Game.

80.   Captains are responsible for scorecard updates to website & yahoo group. Refer to Point System section for details. Failure to comply will result in losing point (1 point).

81.   Home team captain will be responsible for setting up the boundaries and 30 yard circle.

82.   Captains are responsible to tape the ball and keep it ready to replace it.

83.   Captains will be responsible for bringing scorecard, paper and pen.

84.   Captains should make sure all the trashes are collected and thrown.

85.   ATCL is paying huge deposit to get permission and to play @ ACAG, HCCA & TCCG grounds. So it’s the home team’s responsibility to take a picture of the Playing Field before and after your match. This will help us keep record that we used & leave the ground in right manner.

86.   It’s both team Captains responsibility to clean the ground – remove any trash (bottles, snack, etc..) which your team brought it.

87.  In general, an arrogant behavior of blaming ATCL for any rule of any sort, forfeiting the game at will, abuse on social media, verbal abuse, will not be encouraged. ATCL is a collective effort of all of us. Captains are responsible for their team’s behavior.   

Scorecard

 

88.   Umpire will check and sign the scorecard.

89.   Winning team captain is responsible to upload the scorecard by Wednesday evening to Yahoo groups & CricHQ website. Failing to do so will result in losing point (1 point)

90.  Mobile app for scoring .Continue using paper score sheet along with it try to use mobile

Player’s responsibility

 

91.   Players are required to know all the rules stated in this document.

92.   The captains and players are responsible at all times for ensuring that play is conducted within the Spirit of the Game.

93.   Players should make sure all the trashes are collected and thrown.

Player’s portability

 

94.   Player’s portability is NOT ALLOWED in this edition of ATCL.

95.   A player will be associated with the FIRST TEAM he plays with and that becomes his team. He can’t play for any other team during the course of this tournament.

Fees and account

 

96.   Each team will have to pay $250 + $100 as registration fees. These fees will be used to buy trophies, balls, tapes, chalk, spray paints and anything related to the tournament.

97.   All the account information will be maintained and uploaded to the Yahoo groups.

Winners and award

 

98.   Winners of ATCL Fall 2014 Champions trophy will get winner trophy and individual trophy for 15 players.

99.   Runners of ATCL Fall 2014 Champions trophy will get runner trophy and individual trophy for 15 players.

100.                        Winners of ATCL Fall 2014 Gold trophy will get winner trophy and individual medals for 15 players.

101.                        Runners of ATCL Fall 2014 Gold trophy will get individual medals for 15 players.

102.                        Best performer of the match will be awarded the ATCL Man of the Match trophy. Man of the match will be decided by the Umpire.

103.                        Player with most runs will be awarded with an ATCL Best Batsman trophy.  We will consider only league games for this trophy.  If there is a tie, committee members will decide the winner.

104.                        Player with most wickets will be awarded with an ATCL Best Bowlers trophy. We will consider only league games for this trophy.  If there is a tie, committee members will decide the winner.

105.                        Keeper with most catches / stumping & run-outs will be awarded with an ATCL Best Keeper trophy.  We will consider only league games for this trophy.  If there is a tie, committee members will decide the winner.

106.                        Best player of the tournament will be awarded will be awarded with an ATCL Most Valuable Player trophy.  All the games till Final will be taken into consideration to determine MVP. Committee members will finalize this award.

Setting up, cleaning ground

 

107.                        Home team captain will be responsible for setting up the boundaries and 30 yard circle using cone or flag.

108.                        Captains should make sure all the trashes are collected and thrown.

109.TCCG Ground playing sides Captains and umpire will decide this. Safety is preferred first.